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SCOPE
How it works

One rule set. Public, to the block.

The same history always gives the same state. Every number below is a percentage of total supply.

blocks +1 → +3

Who is a sniper

A third-party wallet that buys in the creation block or the three blocks after it. The creator, program accounts, the pool and platform fee accounts are excluded.

at launch

The reserved bag

The dev buys at launch. In the public studio at least 25 % of that buy is reserved (50 % by default). The reserved part is split into 10 equal tranches.

For each tranche the dev's wallet pre-signs a burn, tied to its own durable nonce. The server never holds a key: it only submits a burn when the engine says so.

+5 min

Opening burn

1 tranche burns for every 2 % of supply the snipers took, up to 5. No sniper: nothing burns, and the coin is marked “clean open”.

30 min · 1 h · 2 h · 4 h · 8 h

Five checks

Each check decides the next armed tranche. If snipers held tokens at the previous check, the tranche burns when they sold more than half of what they held. If there are no snipers left holding, it burns when the top 10 holders (outside the dev and program accounts) hold more than 25 %.

Otherwise the tranche is released: the site deletes the signed burn and the dev closes its nonce, getting the rent back.

24 h

Final burn

Every tranche still armed burns.

any time

The dev's rule

Selling any of the reserved part, or more than 25 % of the free part before 24 h, burns every tranche still armed. If the dev's bag no longer covers an armed burn, that tranche is shown as cancelled, in red.

What Scope cannot see

A sniper who transfers tokens to another wallet without selling is not counted as selling. The engine reads buys and sells on the curve, not wallet-to-wallet transfers. The tokens are still there; they just changed wallet.

Fees and funds

Scope takes 0 % and holds nothing: no treasury, no vault, no site wallet. Trades pay Stonks' own fees: 1 % StonkFun and 0.25 % Raydium. The creator share is 0 %.